Darkroom Fable
Darkroom Fable is a pixel-style black humor game developed by a three-person team in a 48-hour Game Jam. This game unfolds within a film reel, where the protagonist has the ability to traverse between frames, influencing the narrative’s progression. Players need to help the protagonist to achieve his most urgent wish - to poop!
Specs | Date | Role | Team Composition |
---|---|---|---|
Unity PC | 07/2023 | Game Programmer Game Designer | Programmer * 1 Artist * 1 Tech Artist * 1 |
Details
Collaborated with a team of 3 to design an in-game evolving narratives stored on film rolls, with the contents changing dynamically during gameplay, within a 48-hour Game Jam, demonstrating teamwork skills and an ability to work with tight deadlines.
Designed and implemented a Procedural Content Generation (PCG) system to dynamically generate scenes for each frame of the film.
This game unfolds within a film reel, where the protagonist has the ability to traverse between frames, influencing the narrative’s progression. Objects positioned in earlier frames are expected to be present in subsequent ones, while those removed from earlier frames should vanish in the following ones. Consequently, a PCG system is essential for the game’s mechanics.
Created an engaging gameplay experience by designing highly optimized, readable, and clean C# code in Unity.